This mod reworks the inner sea's, Sea floor. Making it deeper and more expansive, Better then the vanilla flat shallow inner sea we have now.. It's filled with buried and sunken treasures, Lost and sunken ships dungeons and all that good stuff.
Will conflict with major dungeons overhauls mods but is modular. I won't be able to finalise this until I have completed this section. Until then, use your best judgement ;)
4 Regions, 4 Themes, 4 Sea Forts! Above the wave's upon the horizon sits a Sea Fortress, these act as mini dungeons for plundering, which sit a good swim away. Don't forget to use those ladders!
Adds a network of alarm beacons that stretches from Ghostgate all the way south to Vivec. Inspired by the Warning Beacons of Gondor from Lord of the Rings.
Right-click on data files select "set as <data Files> directory, click OK.
Join a fully playable guild and gain ranks to the top. The Astrologians are a small scale guild, with just a handful of guild members started by an Altmer named Nelangoth, who was previously part of the Mages Guild and still holds ties to them. Includes several new dungeons, items, quests and locations.
Better Dwemer Interiors aims to overhaul the Dwemer ruins so that they are more memorable, more fun to explore, and ultimately more rewarding without being unbalanced or overcluttered.
Every Ancestral Tomb in Vvardenfell has a unique banner displaying the family name in Daedric. No longer does your character psychically know what family is buried in the tombs.
Download the main file + Know Thy Ancestors - Valley of the Wind Overhaul Patch
Adds three animated floating Astrology shrines across Vvardenfell which give temporary boosts to the player. Speed, attack and magicka.
In the left pane, double-click on Astrology Shrine, navigate to optional esps, move either plugin from availabel esps to optional esp. Just don't activate both.
Adds over 500 hidden containers for you to find in the sea for every region around the island of Vvardenfell. Each contains random items that change for EVERY playthrough.
Adds a few guards from different factions out in the wilderness and some guard patrols, a lieutenant and some troopers following him. Some of these leaders have quests you can complete and get rewarded for.
Alteration to some of the Vanilla Caves and Caverns with a visual overhaul, as well as improved enemies and Bosses, all while maintaining maximum compatibility.
This mod overhauls all 90+ interiors of the Ancestral Tombs found on Vvardenfel, i have gone for a ruined feel that being lots of webs and rubble, along side more undead and creatures to face in the tombs, Does add lights to the exterior of the entry to the tombs, nothing fancy.
This mod is an overhaul off all the three vampire clans, this overhauls the interiors of the main clan, with few improvements as well as the overhaul itself.
The Professionals is a small mod series with a focus on professions or likely professions of Tamriel. This first volume includes four quests: The Caravaner, The Savant, The Glassmaker, and The Monk.
My edits are:
Patch for Silt Srider animation
Patch for Ius
Better distribution of amulets by faction and race.
The Professionals is a small mod series with a focus on professions or likely professions of Tamriel. This volume includes four quests: The Bookbinder, The Chandler, The Medico, and The Trader.
A dungeon and quest mod based on my first character for Morrowind, made to commemorate Morrowind's 20th Anniversary. Start by stumbling into a recluse conjurer in his lair on an island in the Azura's Coast region, north of the Grazelands. Follow a short questline to discover the nature of his mysterious research and gain magical rewards.
This mod adds new pirate themed quests, items and locations to Morrowind. Including an Imperial style tradehouse and a shady smugglers' den where you can embark on several quests and explore new underwater dungeons throughout the seas.
Adds a Daedric helm bearing the aspect of Azura which you can acquire through a new quest which starts at the Holamayan Monastery near the Shrine of Azura. Explore the hidden depths below the shrine to become the Champion of Azura!
Adds a Fabricant Guar companion named Gizmo. Gizmo comes with many new features including petting him, giving him treats and folding into an anuic entanglement matrix.
Right-click on core select "set as <data Files> directory, click OK.
Ever thought that the Gro-Bagrat and Arano plantations felt more like farmhouses instead of proper plantations? This mod aims to fix that by expanding them. New buildings, revised interiors, a few new NPCs, and more!
This is an interop file to make the food, tea and coffee ingredients added by Stuporstar's Tea Mod work through Ashfall's framework. It will do absolutely nothing without both those mods.
A modified version of GlitterGears Upper Odai Overhaul, makes changes to the area between that tiny island outside Balmora to the rickety wooden bridge that crosses the Odai River.
Rediscover the Shulk Eggmine and new hidden depths within its bowels. Superior Shulk Eggmine integrates assets from OAAB and TR data. With mysteries and secrets hidden throughout for the keen adventurer or simply aspiring Fighter's Guild members on their journeys through one of the Fighter's Guild's earliest quest locales.
Attractive Ascadian Agriculture! Adds polish and detail to the homes, farms, manors and surrounds of the Ascadian Isles, with a "vanilla+" approach, without drastically changing the landscape or aesthetics for maximum modular compatibility.
Grass mod: remiros groundcover
Compatibility: minor plantations redone
You may move Rem_AI.esp from Remiros Ground cover mod installed previously to the optional esp in MO2 left pane.
This mod adds a house made from corkbulb to the Ascadian Isles wilderness. There is an optional download that requires ashfall that will allow you to craft several items from corkbulb including a few new vessels for carrying water and stew. If you wish to only have the new bushcraftables I have provided an optional download for that as well
An extensive companion and quest mod that hooks onto Morrowinds Main Quest and offers a serious perspective to the world presented. Team up with a complex character with her own faults, hopes, and dreams.
While wandering through the desolated landscapes of northern ashlands, Nerevarine comes across the old capital city of Chimer tribe - once known as Kogoruhn. This ancient place, half burried beneath the ash and sulfur is now home of horror which never sleeps... The Sixth House. Discover this terryfying place hidden under the shadow of Red Mountain.
His methods are atypical, but an Argonian in the Sixth House base of Bensamsi has discovered a way to create soul gems from ash salts. Talk to Heem-La in the Ald-ruhn Guild of Mages about research opportunities if you would like to learn more.
Along the path between Ald-Ruhn and Ghostgate is a place of rest for those walking their pilgrimage, owned and operated by House Redoran as a gift to the people.
Embark on a mystical journey as you unravel the ancient prophecy of Red Wisdom. Join forces with wide-eyed Nirani to unlock the hidden truths that lie within the sacred burial sites of the tribes. Explore a new angle to Ashlander lore, confront wild beasts and Daedric interlopers, and piece together the puzzle which may shape the fate of Morrowind.
Louis Beauchamp managed to put together the only functional airship in all of Morrowind, but where in Oblivion did he build the thing? This mod attempts to answer that question.
Discover Lunaari, a young Khajiit hidden away in a Bitter Coast cave. Share gifts of tea, paintings, and ingredients to help her explore the world outside her cave while learning about her story.
To the west of Seyda Neen, along the bitter coast, there lives a hermit by the name of Thexn Akaasul. It would seem that Thexn has a series of tasks for any adventurous soul willing to seek him out.
Tarhiel has long dreamed of reaching the sun. Save him from his perilous experiments with the Scrolls of Icarian Flight to go on a quest to unlock a completely new kind of levitation magic: flotation.
Tucked away in the flooded back tunnels of Addamasartus is a talking, shapeshifting blade that hungers for the power it once held. It asks that you help it regain what was lost, and in exchange, it will be your most powerful ally.
Downalod the main file + Blademeister Adanumuran Reclaimed Patch +
Blademeister Daedric Shrine Overhaul Sheogorath
Right-click on data files select "set as <data Files> directory, click OK.
This mod adds a new dungeon to the Bitter Coast Region: Drethos Ancestral Tomb. Ancient and forgotten, it hides a sad story about loss and grief. Will you find your way through root and rock to uncover both it and an old and forsaken artifact?
Explore the dense forests of the western Inner Sea on your way to the Velothi Coast. This region can be explored by rickety boardwalks that snake through a forest of redwoods.
The plague doctor a dark alchemist of ill repute has come to Vvardenfel and brought his morbid experimentations with him. He hides away in a new cave within the Bitter coast.
Visit the Land's End Tavern, a new location in the Bitter Coast Region south of Hla Oad. Listen to the bard's tale at night to discover a new quest about a cursed ship, The Silent Siren. This mod adds two new locations to the Bitter Coast and some new loot to find while seeking out the source of the cursed ship.
This mod adds a shrine to the Great Sage of TES lore, Gyron Vardengroet, on an island west of Seyda Neen. Offer up a grand soul gem, receive the Sage's favor.
Download main file + Sage Shrine Remi Grass Patch.
Join the Imperial Dwemer Society and help research the Dwemer. Use Dwemer machinery, create unique items, restore an old teleportation system, add new exhibits to the guild's museum...
Only enable ONE plugin: The Imperial Dwemer Society.esp
Explore the sunken and lost shrine of boethiah with the exterior getting a face lift and feeling like its been claimed by the sea along with an underwater daedric shrine interior to explore and rob the shrine of its riches.
Journey through time and space as you uncover the secrets of the ancient Halls of Colossus. Guarded by the Emperor's elite, this enigmatic location is your portal to an epic tale of mystery and intrigue.
Install normally, be sure to:
Generate distant land for MGE XE
Enable the shaders in MGE XE (MGEXEgui.exe > Graphics > enable shaders)
Adds a gondola network between Sadrith Mora, Tel Aruhn, and Tel Fyr, as well as a small fishing boat north of Tel Aruhn. Makes use of some excellent Telvanni boat models by DimNussens.
Deep in the Grazelands, a Khajiit scholar has gone missing while studying the mysterious Ashlander culture. Rumours suggest she sought out a reclusive hermit for answers. Can you unravel the secrets she uncovered?
This mod adds a new pirate-themed tavern in the Grazelands, bringing many of Korana's better body pirate-themed clothing and a few weapons to purchase or discover. With the tavern comes a quest into the dungeons below.
Discover a little secret of the Ashlander traders, who live near Iveri Llothri, the unlucky witch... This mod adds an interesting place to visit in the Grazelands, to the east of Zainab camp and to the south of Vos.
Towering over the Grazelands to the south, Arkngchend-Nchumez is inhabited by adventurers and villains trying to uncover its secrets. Inside the ruins is a small group who's been working at crafting and making new types of Dwemer armors and weapons, and may even have insight on what kind of secrets are within.
A major landscape overhaul and quest mod for the southwestern corner of the Grazelands. Transforms this area of the map into a land of a rising plateaus and towering trees.
Meet Ari-Ari, a Winged Twilight who will gladly accompany you on your adventures. Ari-Ari can be found in her house somewhere north of Telasero, the Dunmer Stronghold located to the east of Suran. The mod also features a visual overhaul of Azura’s Shrine using OAAB assets and a new daedric ruin.
Download main file and install
Download "Azura's Shrine by Duo Dinamico - Replacer Patch", merge when prompted
Travel to the Erabenimsun Camp in the Molag Amur region and talk to a warrior in chitin armor named Tinti. He is interested in selling a well-trained war kagouti to a worthy companion.
Install the following:
00 Core
01 The Ashlanders and Finding the Erabenisum Patch
Deep in the wastes of the Molag Amur, a weary traveler or intrepid adventurer might stumble upon a cave and seek shelter. Who knows what they might find within? What secrets has the burning earth kept over the years? Once, the world ended - and then, the world began. What scars might still linger from the death of everything? by AranMathai
A modern overhaul of the final dungeon, Dagoth Ur. It takes into account a higher Sixth House presence, increased difficulty, and more visual storytelling.
A Mages Guild member studying hidden patterns of Mysticism and prophecy has gone missing. Explore their cave retreat in Sheogorad for clues about their ultimate fate.
This mod will allow you to take over Shallit (a cave connected to an ancestral tomb on an island south of Dagon Fel). After clearing both locations of enemies you will get a journal entry that will suggest the next steps. Additional upgrades will become available after becoming a vampire and finishing your clan's questline.
West of Ald Redaynia and north of the Derelict Shipwreck is a small stony crag lies a shipwreck and the scattered remains of those misfortunate enough to have found themselves washed up on its bleak shore. There is a reason this rock is forsaken. Go forth with caution.
A lore-friendly quest mod based on an in-game book brought to life, with dungeons, mind-bending puzzles, quests, Daedra, and the power to summon items from oblivion.
A mysterious book has fallen into your possession… How did it get there? Who does it belong to? Follow the clues, as you find yourself taken away by a detailed, multilayered story steeped in TES Lore.
Malbogatra's Spines Of Madness edited to be compatible with important mods of the Sheogorad region such as BCOM, Rise of House Telvanni, Dagon Fel Lighthouse, Ald Redaynia mods, Ancient Foes, Of Justice and Innocence ...
Don't install the plugin or move it to optional esp in MO2 left pane.
"Shrine of Nocturnal" adds a new Daedric ruin complete with treasures to aquire and some new enemies to battle. To reach these "Misery Vaults" travel north of Dagon Fel until you discover the ruins emerging from the ocean. In order to enter the ruins you'll need to find the key which is kept by a drowned warden close to the ruins.
Get the main file + Shrine of Nocturnal - Version 1.4.1
Embark on an expedition with the Imperial Archaeological Society to the island of Vilmuhn and uncover what dark forces are at play to stop them before things go too far.
I was placing a few of my dungeon mods in the Dagon Fel area when i came across the simple Malacath shrine and it seemed very de-cluttered so I added a few things, not a lot but as much as i could without editing the landscape.
The Imperial Bank has come to Morrowind. A joinable faction and quest mod, with banking deposit/loan facilities for all, and share trading! Tamriel Rebuilt required.
Help reforge the long lost sword of the legendary Kagouti King. This figure of myth wielded an extraordinary blade moulded in the likeness of his namesake. And you will be the next bearer of the sword after you help an attention hungry weaponsmith achieve his dream of reforging it.
ALMSIVI23. Explore the seedier side of how the Temple wields power. Hear the latest rumors from the residents of Necrom, who complain of a marital dispute that has disturbed the silence of the City Above.
Ma'Dar Has-No-Master, a released Khajiit slave, has taken up the study of the Dwemer, and his current subject is the Centurion Sphere; however, he needs help. Afraid and weak to leave his tower near Arkngthand, he looks for a helping hand in collecting all the required items. If you manage to find all the required items, you will be rewarded with a prototype of the Centurion Sphere.
Find an Aethership over in the far north west of Vvardenfell, at the Arkngthunch-Sturdumz ruins and meet a pirate who has a mysterious trinket and new adventure to discover.
Download and install 'Aether Pirate's Discovery (regular Morrowind)'.
Note from Billyfighter: OpenMW is highly recommended when using this mod! I've later reworked a version to be compatible with the vanilla engine, but it does not use the benefits of the OpenMW engine, and has some issues. View readme for details.
Note from me: Billyfighter's mods are always amazing, I am willing to have a few issues or limited features to play his mod. Skip if you're not.