# A Dynamic World

### [Animation Blending](https://www.nexusmods.com/morrowind/mods/53779?tab=description) by Greatness7

Adds animation blending to Morrowind, enabling smooth transitions between animations.

> Right-click `Data Files,` select "set as \<data Files> directory, click OK.

### [Animated Morrowind ](https://www.nexusmods.com/morrowind/mods/53391/) - Danae's Edits by Arcimaestro Antares et al.

> Select the following options:

* [x] 00 Core
* [x] 01 TR
* [x] 02 Vvardenfell

{% hint style="warning" %}
Needs to be blacklisted in Weapon Sheathing
{% endhint %}

### [Improved Lights for All Shaders](https://www.nexusmods.com/morrowind/mods/51463) by Hemaris

> Check the following option(s):

* [x] 00 Core
* [x] 01 Smoke and Steam Emitters

### [Apel's Fire Retexture](https://www.nexusmods.com/morrowind/mods/42554) by Apel

Just a way better fire.

### [Enlightened Flames](https://www.nexusmods.com/morrowind/mods/48816) by R-zero

Flames remain vertical even when holding a candle.

> Check the following option(s):

* [x] 00 - Core - Vertical System
* [x] 01 Enlightened Flames

### [Animated Pickup](https://www.nexusmods.com/morrowind/mods/54532) by C3pa

Animates item pickup from the game world. This change adds more juice to the game and makes picking up items more satisfying. Inspired by a similar feature in Borderlands 2.

### [Better Waterfalls](https://www.nexusmods.com/morrowind/mods/45424) by Melchior Dahrk

> Check the following option(s):

* [x] 00 Core
* [x] 02 Tamriel Rebuilt Water

### [Bleeding Injuries - MWSE](https://www.nexusmods.com/morrowind/mods/51308) by Spammer

During combat, red splatters of blood appear where you are not protected by armour.

Spammer updated his mod to include Abot's Tweaks so you don't need to get those separately anymore.

### [Cave Drips](https://www.nexusmods.com/morrowind/mods/43488) by R-zero

Adds a visual effect to all vanilla cave drip sound emitters.

> Right-click `Data Files,` select "set as \<data Files> directory, click OK.

### [Nocturnal Moths](https://www.nexusmods.com/morrowind/mods/44148) by R-Zero

Adds moths flying around the lanterns at night.

### [Crystal Soul Gems](https://www.nexusmods.com/morrowind/mods/48300) by SVNR and SpaceDevo

glowing soul gems.

> Check the following option(s):

* [x] 00 -  Data Files
* [x] 04 - Particles & Static Glow

### [Decomposition of a Taxman](https://www.nexusmods.com/morrowind/mods/51061) by DisQualia

This causes the body of Seyda Neen's lost taxman, Processus Vitellius, to decompose from a fresh corpse at the beginning of the game to a skeleton after a few days and cleans up the body when his murder is reported to the authorities.

### [Dwemer Lightning Rods](https://www.nexusmods.com/morrowind/mods/50236) by Melchior Dahrk

If you visit a dwemer ruin during a thunderstorm, you'll be greeted by blinding flashes as lightning strikes the steamstack lightning rod.

> Check the following option(s):

* [x] 00 MWSE

### [Elemental Effects](https://www.nexusmods.com/morrowind/mods/49799) by Anumaril21 + [Abot's Tweaks](https://drive.google.com/file/d/1te2PF8FpTxMENiJfpjjZnmNcyN0PdJwQ/view?usp=drive_link)

Applies visual effects to both NPCs and the player when damaged by fire, frost, shock, poison, or sun spell effects.

> Install the mod from Nexus, then Abot's tweak in the same folder (left pane)
>
> When prompted, click "Merge"

### [Krokantor's Enhanced Water Shader Updated](https://www.nexusmods.com/morrowind/mods/49964) by Krokantor & Hrnchamd&#x20;

> Check the following option(s):

* [x] 00 - Green-Bue (unless you feel very strongly about full blue or full green)

{% hint style="info" %}
Gorgeous water shader. If it's too much for you, consider Hrnchamd's vanilla-friendly [Pixel Shader Style Water for MGE XE](https://www.nexusmods.com/morrowind/mods/50044)
{% endhint %}

### [Flies MWSE](https://www.nexusmods.com/morrowind/mods/53927?tab=description) by R-Zero and Spammer

Adds a visual effect (flies) to all vanilla fly sound emitters.

> Right-click `Data Files,` select "set as \<data Files> directory, click OK.

### [Footprints ](https://www.nexusmods.com/morrowind/mods/52284)by Abot

Actors leave footprints on the ground

### [Glowbugs ](https://www.nexusmods.com/morrowind/mods/50538)by Melchior Dahrk, Greatness7 & Tewlwolow

Adds firefly-like insects called glowbugs across the Bitter Coast region which come out on calm nights.

> Also download and install "Glowbugs auto" . Merge when prompted.

### [Immersive Travel - MWSE](https://www.nexusmods.com/morrowind/mods/54063)

A mod that adds real-time travel with smooth movement on striders, boats, ships, gondolas and river striders (with TR). The mod also has many quality of life features.

> Check the following option(s):

* [x] 00 Core
* [x] 02 Gnisis Docks
* [x] 03 TR
* [x] 04 TOTSP

{% hint style="warning" %}
This mod is fairly new and will have updates. Stick to Abot's mods if that's an issue

Personally, I have kept Abot's mods as well because I love seeing the [boats ](https://www.nexusmods.com/morrowind/mods/42270)and [gondolas ](https://www.nexusmods.com/morrowind/mods/43291)move around the waters of Vvardenfell.
{% endhint %}

{% hint style="danger" %}
WARNING If you travel with companions and they are scripted to auto-move away from you, you might lose them. To fix this, disable the auto-move option on your companions (and use Abot's Move or Take My Place.)
{% endhint %}

### [I Lava Good Mesh Replacer](https://www.nexusmods.com/morrowind/mods/49605) by Melchior Dahrk

This mod replaces all the lava meshes in the vanilla game. Removes alpha blending from lava meshes to eliminate flickering with effects like steam. Synchronizes tiled lava effects to reduce the occurrence of seams found in large lava pools. Adds performance friendly spark particle effects to lava pools.

> Replacers: Lava and hot oil
>
> Compatibility: Tamriel Data

### [Improved Propylon Particles](https://www.nexusmods.com/morrowind/mods/44509) by Markel

Replaces the particles in Propylon chambers with cool magic starfield ones

{% hint style="info" %}
This is the first mod we'll have to install manually because it is not on Nexus.
{% endhint %}

To install, follow these steps:

> Download directly into your `MO2/downloads` folder. DONE!
>
> Your mod appears in the download window of MO2. Install normally

The alternative method is:

> Click on "file", then "install mod", navigate to your downloaded archive, click "open". MO2 immediately prompts you to install the mod but also you don't have a visual cue in the download window that you did add the mod.

### [Keg Drip](https://www.nexusmods.com/morrowind/mods/47903) by Melchior Dahrk

adds dripping drops to kegs.

> Check the following option(s):

* [x] 00 Core
* [x] 01 MWSE Version
* [x] 02 Smoothed

### [MCAR](https://www.nexusmods.com/morrowind/mods/48628) by SVNR

Replaces 1st person animation.

> Download the "MCAR plus swim animation" file.
>
> Check the following option(s):

* [x] 00 - MCAR
* [x] 01 - Magic Casting
* [x] 02 - Melee Combat

### [Mist Retexture](https://www.nexusmods.com/morrowind/mods/44322?tab=files) by Remiros

> Download manually directly into MO2/downloads and install normally.

### [Morrowind Animated Hammocks (MAH)](https://www.nexusmods.com/morrowind/mods/49767) by Vegetto

Hammocks now swing gently.

Downalod and install "Animated Hammocks exigent version".

### [Morrowind Containers Animated](https://www.nexusmods.com/morrowind/mods/42238?tab=files) by qqqbbb

See chests, crates, barrels, and bags open.

### [Herbert lib](https://www.nexusmods.com/morrowind/mods/53803) by Herbert

Required for the next mod

### [Animated Containers Rewritten](https://www.nexusmods.com/morrowind/mods/54083) by Herbert

Based on qqqbbb's original mod, rewritten with a focus on interopability and stability. It is now considerably easier for other mods to play open/close animations.

> Go back to [Null's patches](https://www.nexusmods.com/morrowind/mods/55897?tab=files) and get the patch for Animated Containers.

### [mtrPermanentQuestCorpsesRandomizer ](https://www.nexusmods.com/morrowind/mods/47937)by MTR

The corpses of a few quest-related NPCS will spawn at different locations with a new game.

### [Morag Tong Equipment Diversity](https://www.nexusmods.com/morrowind/mods/50738) by RuffinVangarr

New Morag Tong Helmets

### [MWSE - Morag Tong Helmets](https://www.nexusmods.com/morrowind/mods/50827) by Stripes

Gives all members of the Morag Tong a random helmet.

### [MWSE Blood Diversity ](https://www.nexusmods.com/morrowind/mods/47913)by Anumaril21

Provides a variety of new configurable blood types for the creatures of Morrowind, Tribunal, Bloodmoon, the Official Plugins, and a variety of mods.

> Check the following option(s):

* [x] 00 Core
* [x] 01 Vanilla-Friendly textures (feel free to try the others though)

> We need to tweak Morrowind.ini:
>
> * click on the "tools" icon in MO2 and select ini editor
> * look for the \[Blood] section and replace it with this:
>
> \[Blood]
>
> Model 0=BloodSplat.nif
>
> Model 1=BloodSplat2.nif
>
> Model 2=BloodSplat3.nif
>
> Texture 0=Anu\Blood\Tx\_Blood.dds
>
> Texture 1=Anu\Blood\Tx\_Blood\_Dust.dds
>
> Texture 2=Anu\Blood\Tx\_Blood\_Sparks.dds
>
> Texture 3=Anu\Blood\Tx\_Blood\_Ichor.dds
>
> Texture4=Anu\Blood\Tx\_Blood\_Ecto.dds
>
> Texture5=Anu\Blood\Tx\_Blood\_Blue.dds
>
> Texture 6=Anu\Blood\Tx\_Blood\_Insect.dds
>
> Texture 7=Anu\Blood\Tx\_Blood\_Energy.dds
>
> Texture Name 0=Red Blood
>
> Texture Name 1=Dust
>
> Texture Name 2=Metal Sparks
>
> Texture Name 3=Ichor
>
> Texture Name 4=Ectoplasm
>
> Texture Name 5=Blue Blood
>
> Texture Name 6=Orange Blood
>
> Texture Name 7=Energy

### [Nords shut your windows](https://www.nexusmods.com/morrowind/mods/50087) by Vegetto

Windows are closed at night for all Nordic and common houses.

> Check the following option(s):

* [x] 00 Core
* [x] 01 Interior Sunrays

### [Parasol Particles](https://www.nexusmods.com/morrowind/mods/47755?tab=description) by Melchior Dahrk

Adds falling spores particle effects to the iconic emperor parasol mushrooms.

> Choose a replacer: <mark style="color:orange;">**None**</mark>
>
> **Do you use Ashfall&#x20;**<mark style="color:orange;">**YES**</mark>**&#x20;if you are continuing with this guide beyond Vanilla++**
>
> Patches: <mark style="color:orange;">**OAAB\_Data**</mark>

### [Repopulated Morrowind](https://www.nexusmods.com/morrowind/mods/51174) by GrumblingVomit

Adds npcs to the game, especially more animated ones.

> BCOM: <mark style="color:orange;">**No**</mark>
>
> Bloodmoon Options: <mark style="color:orange;">**TOTSP**</mark>
>
> Sounds : <mark style="color:orange;">**audible**</mark> (personal choice)

> Also download the optional file `2.6 MWSE Bugfix`, merge when prompted
>
> In the left pane, double-click on Repopulated Morrowind and navigate to optional plugins. Move Repopulated Morrowind.esp to the left.

### [Riders ](https://www.nexusmods.com/morrowind/mods/46868)by Rot

Adds guar riders

### [R-Zero's Throbbing Meat - a Corprus Meat Replacer](https://www.nexusmods.com/morrowind/mods/45339) by R-Zero

Replaces corprus meat models with animated, twitching ones.

> Right-click `Data Files,` select "set as \<data Files> directory, click OK.

### [Salts ](https://www.nexusmods.com/morrowind/mods/47784)by Nwahs and Mushrooms Team

Fire, Frost and Void Salts replacer.

### [Animated Ectoplasm and Daedra's Heart](https://www.nexusmods.com/morrowind/mods/55386) by RandomPal and The Symphony Team

Replaces the ectoplasm and daedra's heart ingredients with animated models from The Symphony, but using only vanilla textures.

### [Shattered Stones - An Earthquake Mod ](https://www.nexusmods.com/morrowind/mods/45105)by Greatness7 and R-Zero, and Vtastek&#x20;

Adds earthquakes to Morrowind.

> Right-click `Data Files,` select "set as \<data Files> directory, click OK.

### [Shattered Stones - Red Mountain](https://www.nexusmods.com/morrowind/mods/53125/) by Publicola

Expands the earthquakes to the Red Mountain and reduces their frequency.

> Check the following option(s):

* [x] 01 danger (RM + Dagoth)
* [x] 02 rumble (RM + Molag Amur extended
* [x] 03 fQuakeTimer 200

### [Silt Strider Animation](https://www.nexusmods.com/morrowind/mods/44150) Restored by R-Zero

Restores previously unused Silt Strider animation.

> Right-click `Data Files,` select "set as \<data Files> directory, click OK.

### [Septim Gold and Dwemer Dumacs](https://www.nexusmods.com/morrowind/mods/1634) by StaticNation

> Check the following option(s):

* [x] 00 Core
* [x] 04 Animated Morrowind
* [x] 05 Hold it
* [x] 06 HATV and POP (atlased)

### [Spells Reforged](https://www.nexusmods.com/morrowind/mods/52263?tab=files) by Kurpulio Greatness7

Spell effect replacer for bound, drain and shield spells

> You may pick and choose the spells you want replaced. I don't play without Bound spell effect and Elemental Shields, personally. The shield spell effect is neat but still to visisble for me so I made this [small plugin](https://drive.google.com/file/d/11zRqQi8Z83J78ljjLGmysLugkErK7Rbi/view?usp=drive_link) to remove it entirely.
>
> Install normally, when prompted, click "merge"&#x20;

### [Swayland ](https://www.nexusmods.com/morrowind/mods/48854)by wazabear

Vanilla-friendly pluginless rope bridge replacer with subtle swaying animation.

### [The Icarian Incident](https://www.nexusmods.com/morrowind/mods/52290) by Petethegoat

Removes Tarhiel from his vanilla location, so he will instead fall near the player at a configurable, but indeterminate time, wherever the player happens to be.

### [The Midnight Oil](https://www.nexusmods.com/morrowind/mods/48293) by Merlord

Toggle lights on and off. Town lights turn off during the day. Lights are no longer destroyed underwater. Lanterns aren't destroyed when they run out of fuel. Refill lanterns with candles and lamps with oi.

### [Town Criers](https://www.nexusmods.com/morrowind/mods/52652) by Danjb

Adds Town Criers to major towns and cities that call out the time of day.

### [Traveling Merchant](https://www.nexusmods.com/morrowind/mods/47224?tab=files) by Cyrano (Luce edits)

Merchants and a few other npcs are travelling between towns.

> Download directly into your MO2/downloads folder.

### [Unto Dust](https://www.nexusmods.com/morrowind/mods/48435) by Melchior Dahrk and Greatness7&#x20;

This mod adds floating dust to areas where the dead are entombed.

> Check the following option(s):

* [x] 00 core
* [x] 01 Default Dust

### [Vanity ](https://www.nexusmods.com/morrowind/mods/48529)by Abot

{% hint style="danger" %}
Don't install this if you skipped **Better Bodies**.
{% endhint %}

Rings and amulets are now visible when equipped.

### [Visible Belts - Onion](https://www.nexusmods.com/morrowind/mods/54572) by Syanide23&#x20;

This mod adds visible wearable meshes for all base vanilla belts.

### [Vapourmist ](https://www.nexusmods.com/morrowind/mods/50517)by Tewlwolow

3D clouds and mist.

### [Visually Filled Soul Gems](https://www.nexusmods.com/morrowind/mods/46709) by NullCascade

Soul gem filled with a soul look enchanted.

### [Wandering Umbra ](https://www.nexusmods.com/morrowind/mods/44913?tab=files)by [Mort](https://danaeplays.thenet.sk/modders-interview-mort/)

Randomizes Umbra's location to ten different Vvardenfell locales.

> Download directly into your MO2/downloads folder.

### ✨[Weather Adjuster ](https://www.nexusmods.com/morrowind/mods/46816)by Hrnchamd

&#x20;Comes with a ready config that changes the weather presets per region. The next mods will include customs setting.

### [Watch the Skies](https://www.nexusmods.com/morrowind/mods/48636) by Tewlwolow

A weather overhaul with randomised cloud textures, weather changes in interiors, seasonal weather, latitude/season changes etc.

> Check the following option(s):

* [x] 00 Core
* [x] 01 Cloud textures
* [x] 03 Weather particles replacer
* [x] 04 Clouds shader
* [x] 05 Sunshaft shader

### [Ctroost's Weather Adjuster Presets ](https://www.nexusmods.com/morrowind/mods/52069)by Ctroost

Let this overwrite the Weather adjuster config.

> Right-click `Data Files,` select "set as \<data Files> directory, click OK.

### [Where are all birds going](https://www.nexusmods.com/morrowind/mods/43128) by Abot

Adds a variety of birds to the skies of Vvardenfell

> Right-click `Data Files,` select "set as \<data Files> directory, click OK for the main file..
>
> Also grab the "xfirefly fix" file, it does look better. When promted, click "merge".

### [Water Life](https://www.nexusmods.com/morrowind/mods/42417) by Abot

Same thing but for the waters.

### [You Don't Seam Me](https://www.nexusmods.com/morrowind/mods/50032?tab=description) by Wazabear

Removes vertex painting and reduces lighting seams in various tilesets. Check out the screenshots, some love it, some hate it.

> In MO2 left pane, find You Don't Seam Me and move it just above Glow in the Darhk.

### [Leveled Filled Soul Gems](https://www.nexusmods.com/morrowind/mods/53385) by JosephMcKean

Soul gems spawned from the levelled list now have a chance (default 5%) to be filled.
