Many of the mods we're using need this huge collection of assets.
Unless specified otherwise, you can let MO2 install automatically.
I recommend always clicking on "manual" to see what you're installing, possibly to uncheck the "docs", folder: you don't need this loaded in your game and MO2 lets you read the Nexus page which often has the same info as the readme. There's also the occasional "screenshots" folder.
double-click on "Graphic Herbalism - MWSE and OpenMW Edition" in the left pane and navigate to " optional esps". Move correcrUV Ore Replacer_respawning.esp to the left-hand side, unless you want ore containers (glass, diamond, ebony) to repsawn over time, in which case, move correctUV Ore Replacer_respawning.esp to the left-hand side.
When you enable the mod (left pane), immediately disable all the plugins Rem_ (right pane)
We NEVER load grass plugins
We only select them when generating Distant Land in MGE XE.
This applies to all the remaining plugins in this section and optionsl grass plugins other mods may provide.
Adds animated grass, little rocks, and mushrooms to the land. You can use other ground cover mods, I still to Remiros' because most patches are made for it and I love the tiny mushrooms.
Check the following option(s):
Find Remiros' Groundcover in the MO2 left pane and double-click.
Navigate to "Optional esps" and move Rem_Solstheim.esp to the left hand side using the arrow.