# Vanilla++

We're at 271 mods, beautiful Morrowind, and a whole new continent to explore.

This is Vanilla++

If you want more graphical replacers, head to the addendum section. I tend to use these mods when I know I'll have a smaller modlist that focuses (more) on the pretty and less on gameplay/quests.

{% hint style="danger" %}

### If, <mark style="color:orange;">AND ONLY IF</mark> you plan to stop now for a Vanilla++ modlist, I strongly recommend you also install [Beautiful Cities of Morrowind](https://www.nexusmods.com/morrowind/mods/49231) (BCoM).

The mods after this page (quests, homes, landscape, dungeons) quite often conflict with BCOM. Some may have a patch but simply put, I won't track them down and sort out compatibility with BCOM.

Installation instructions are [HERE](/daim/beautiful-cities-of-morrowind.md).
{% endhint %}

Time to load the game and tweak the settings in MCM again.

* <mark style="color:yellow;">Abot's Footprints</mark>:

Footprint max duration: 60 seconds

Footprint max distance 1000

Max number of footprints: 4000

* <mark style="color:yellow;">Abot's Loading Doors</mark>: Logging level **OFF**
* <mark style="color:yellow;">Animation Blending:</mark> Player Only ON (unless your fps is great, then off and redice dist**ance to 512**
* <mark style="color:yellow;">Clock Block</mark>: 100% up to you but it's best you know what time is displayed exactly ;)
* <mark style="color:yellow;">Eternal Shine:</mark> Maximum light sources :32
* <mark style="color:yellow;">The Midnight Oil:</mark> Log level NONE
* <mark style="color:yellow;">Seph's Enemy Bars</mark>: 100% up to you, personally I like compact style without showing values.
* <mark style="color:yellow;">Seph's HUD customizer</mark>: 100% up to you: play with the size and position of every HUD element (including from mods) to suit your tastes.
* <mark style="color:yellow;">Seph's Inventory Decorator</mark>: Show effect icons for potions **YES**. The rest is up to you, play around with colours you like, having a border or not, etc.
* <mark style="color:yellow;">Spell Effect Timer</mark>: in the valid effect tab, enable the following spells: levitate, waterwalk, waterbreathing, chameleon, and sanctuary.


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