2️⃣Vanilla+

This is where you stop for the vanilla+ experience. At this point, you're Morrowind is looking pretty good already, major bugs/annoyances are gone and you have tons more to discover.

TIME TO TEST, or play, even.

Re-run your distant land

Run MLOX to sort your modlist

Run tes3merge to create merged_objects

Run MLOX again

Run Wrye Mash to enable BSA, synch headers

BSA Archives

With Wrye Mash, you can enable BSA archives. Previously, you would need to edit your Morrowind.ini or use a separate tool. Now, simply ...

click on "BSA Archive in the top-right corner of Wrye Mash

enable (tick) the BSA as you would a mod.

A Yellow or orange box means a master header is not synchronised.

To fix this:

click on the mod

bottom left corner, click on the list of masters associated with this mod

click save.

None of the mods we added changed the landscape so no need to recreate distant land statics.

While you are in-game, take a look at the MMC (Morrowind Mod Config) to change a few settings. It's often down to personal choice but here are a few suggestions:

  • Tamriel Rebuilt: Add New Summoning Spells OFF

  • Glow in the Dahrk: Log level NONE

  • Sophisticated Save System

Pretty much up to you there. I use NO for the last 3 options but have the autosave set to 5 minutes.

  • UI Expansion:

Show help tooltips where available OFF

Display value/weight ration ON

Transfer stack between inventories without holding alt OFF (so alt+click on an item to quickly transfer it)

Change map mode on cell change OFF (so you can run outside with the local map)

  • Ownership indicator:

Autohide crosshair NO

Ownership Indicator texture YES

Crosshair scale + Indicator scale 0.5

  • DRIP

Log Level NONE

Modifier chances: I reduce the first modifier to 3%, so enchanted items are rarer but increase wild to 15% so some enchanted items can be especially good.

  • Book Pickup: disable picking owned ON

The next 3 pages will be mods that make Morrowind more dynamic, alive and pretty, bringing us to the vanilla++ level.

  • Morrowind Script Extender: log warnings with lua stacktrace OFF (those are the warnings from warnings.txt, we don't need them cluttering MWSE.log)

  • Graphic Herbalism: show ingredient tooltip: NO

  • Weapon Sheathing: you need to blacklist all the mods that give npcs fake shields such as Animated Morrowind, Hold it. You can black list by item too (good if the items are used in multiple mods) typically, look for anything AM_* and aa__

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