Danae's Awesome Incremental Awesome Modlist (DAIM))
  • 👋Introduction
  • Installing MW & Tools
  • 1️⃣Vanilla
  • Installing tools - part 2
  • ✨Mod Organizer 2
  • Core mods - Data, Graphics, TR
  • Core mods - MUST-HAVE FIXES
  • Fixes and QoL
  • 2️⃣Vanilla+
  • A Dynamic World
  • Diverse and HD World
  • UI and Sound
  • 3️⃣Vanilla++
  • Chargen and Progression
  • Gameplay - Better vanilla quests
  • Gameplay - Staying Alive
  • Gameplay - Sword & Sorcery
  • Gameplay - Living with Others
  • Gameplay - Misc
  • 4️⃣Realism, balance and Role-play
  • Towns and Quests
  • WIP Landscape & Quests
  • WIP Loot and Gear
  • 📖Addendum
  • Waiting Room
  • 🏘️Beautiful Cities of Morrowind
  • 📌Wrye Mash
  • 🌡️Quarantined mods
  • ⚠️Missing Mods?!
  • ☀️Shaders (to do!)
  • 🍼Morrowing First Time in 20 Mods
  • Mods I love but can live without - I think
    • Companions
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On this page
  • General
  • ✨Beware the Sixth House (Sixth House Overhaul) by Mort
  • ✨Bloodmoon Rebalance by Mort
  • ✨Tribunal Rebalance by Mort
  • Dynamic Difficulty by NullCascade
  • Distraction by Mort
  • MDMD - More Deadly Morrowind Denizens by autumn
  • Deadly Dagoths by Danjb
  • Nimble Armor by VitruvianGuar
  • Smart Chasers by Abot
  • Ultra AI by Archimag / AxeMagister
  • Magic
  • Bomberman by Archimag/AxeMagister
  • Frenzy n'wahs by Archimag/AxeMagister
  • Mistcast Enhanced by OperatorJack
  • MM - Enhanced Detection by OperatorJack
  • MM - Enhanced Reflection by OperatorJack
  • Wands by OperatorJack
  • Leech Effects by Chantox
  • Seph's NPC Soul Trapping by Sephumbra
  • Putting Power In Willpower 2 - Antimagic Boogaloo by R-Zero
  • Runes and Totems by Archimag / AxeMagister
  • Necrocraft by VitruvianGuar
  • Way of the Necromancer Redux by Balathustrius Danae + Cannibals of Morrowind - Updated
  • Combat
  • Brutal Backstabbing by Merlord
  • Sneaky Strike by VitruvianGuar
  • Next Generation Combat by Aracelliy
  • Defensive Stance by Merlord
  • N'wah Shooter - Marksman Overhaul by Archimag / AxeMagister
  • Realistic Archery by Merlord
  • The Art of Archery Deadly Headshots by JosephMcKean
  • Weaponry of Resdayn Rebalanced - Danae's edit by Rosynant

Gameplay - Sword & Sorcery

Mods that make fights harder but also give you more ways to kill.

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Last updated 9 months ago

General

✨ by Mort

The Sixth House makes for the most challenging content in the game.

[Manual] Check the following option(s):

✨ by Mort

Rebalances Bloodmoon as if it shipped with Morrowind. Intended to be used with Beware the Sixth House.

[Manual] Check the following option(s):

✨ by Mort

Rebalances Tribunal as if it shipped with Morrowind. Intended to be used with Beware the Sixth House.

[Manual] Check the following option(s):

by NullCascade

Automatically increase game difficulty as you level up (configurable)

Throwing weapons, arrows, and the Sound spell now distract NPCs and allow you to sneak past them.

230+ NPCs are given unique spells, enchantments, and items, to make Morrowind deadlier AND more varied. Faction bosses, Artifact owners, and Daedric cultists have been given customized, flavorful make-overs to become more difficult AND more memorable. Players are encouraged to carry resists, dispels, restores, and prepare ahead for big fights.

[Manual] Check the following option(s):

Adds unique abilities to named Dagoth creatures to provide a greater challenge.

MWSE-lua mod which makes armor contribute to player and npcs evasion modifier as well as allows evading attacks to practice unarmored and light armor skills.

Hostiles following through loading doors

Enemies are now smarter and more reactive.

Magic

Elemental blasts knock enemies back.

The Frenzy spell now works as intended: a frenzied npc will attack the nearest target.

Inspired by the Miscast mod from years ago, this mod adds consequences to casting spells that are beyond the caster's abilities. Unique miscast effects for every vanilla magic effect.

Check the following option(s):

This mod adds reflection mechanics to the Reflect, Shield, Fire Shield, Shock Shield, and Frost Shield magic effects for both the Player and NPCs.

Adds Wands to Morrowind. Fully functional wands enchanted as normal, cast-on-strike weapons. Staves also can shoot projectiles now, too!

An essential tool in any nightblade's arsenal, Leech Effects adds a set of buffs that allow you to recover health, magicka, or fatigue when landing physical attacks.

Check the following option(s):

A MWSE mod that lets you soul trap NPCs.

Makes the Willpower stat less useless by fixing the spell resist mechanics.

Right-click Data Files, select "set as <data Files> directory, click OK.

Ability to create runes on the ground that will explode when enemies are close. Ability to create totems that will shoot magic at nearby enemies.

Comprehensive modern day implementation of necromancy, using Skill Module, Magicka Expanded and Crafting Framework. Includes game mechanics overhaul, new quests and mysteries to solve, allowing to fully experience being the practicioner of a forbidden art of necromancy.

OR

A simple way to create undead minions if you have the right ingredients.

Cannibals gives NPCs body parts (ingredients) based on their class

  • Necrocraft is all about harvesting bonesfrom corpses adn using them to make undead creatures (skeleton, bonewalker, etc). It comes with a skill that allows you to craft higher level undead creatures.

  • Way of the Necromacy uses npcs body parts (organs and skulls from "Cannibals") to make zobie npcs or various races and classes. Recipes to make such zombies are scattered in tombs and necromacer lairs.

  • Cannibals gives npcs body parts that are ingredients, so you can eat them, brew them or make zombies. Perfect for the cannibals, witches/warlocks and necromancers.

Combat

Introduces a backstabbing mechanic - do more damage when stabbing an enemy from behind (based on Agility/Sneak). Mod Configuration Menu includes an option for Short Blades only or all weapons. Be warned - NPCs can backstab you as well!

MWSE-lua mod which modifies critical strike coefficient depending on the weapon you use.

Tons of options to customise combat: 100% hit chance, active blocking, and automatic weapon effects based on skill level (bleeding damage, stun, etc).

Crouching with a shield equipped increases your block and reduces your speed.

Realistic gravity for arrows. Shaking hands when pulling the string. Multi-shot ability. Arrows stay in objects and ground.

Install "MWSE"

Arrows and thrown weapons always do damage when they hit a target, but projectiles are less accurate at lower marksman levels, and damage is reduced at close range.

Headshots & other marksman gameplay tweaks.

Makes weapon ranges more realistic, adjusts the stats of many weapon types and adds some dynamics to the combat system.

by Mort

by autumn

by Danjb

by VitruvianGuar

by Abot

by Archimag / AxeMagister

by

by Archimag/AxeMagister

by OperatorJack

by OperatorJack

by OperatorJack

by OperatorJack

by Chantox

by Sephumbra

by R-Zero

by Archimag / AxeMagister

by VitruvianGuar

by Balathustrius Danae +

by Merlord

by VitruvianGuar

by Aracelliy

by Merlord

by Archimag / AxeMagister

by Merlord

by JosephMcKean

by Rosynant

I simply edited the TR addon that was giving errors and repacked conveniently. Original mod + description .

Beware the Sixth House (Sixth House Overhaul)
Bloodmoon Rebalance
Tribunal Rebalance
Dynamic Difficulty
Distraction
MDMD - More Deadly Morrowind Denizens
Deadly Dagoths
Nimble Armor
Smart Chasers
Ultra AI
Bomberman
Archimag/AxeMagister
Fre
nzy n'wahs
Mistcast Enhanced
MM - Enhanced Detection
MM - Enhanced Reflection
Wands
Leech Effects
S
eph's NPC Soul Trapping
Putting Power In Willpower 2 - Antimagic Boogaloo
Runes and Totems
Necrocraft
Way of the Necromancer Redux
Cannibals of Morrowind - Updated
Brutal Backstabbing
Sneaky Strike
N
ext Generation Combat
Defensive Stance
N'wah Shooter - Marksman Overhaul
Realistic Archery
The Art of Archery Deadly Headshots
Weaponry of Resdayn Rebalanced - Danae's edit
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