Gameplay - Staying Alive

Mods that influence your health and that let you craft.

The Blight by OperatorJack, Greatness7

Significantly expands on how blight diseases work, adding new mechanics, interactions, and visuals.

Hold Your Breath by Stripes

Endurance determines how long you can hold your breath underwater.

Increases the number of ingredients available in accordance with the major gameplay changing mods that require more ingredients than were available in vanilla.

Magnitude of a Cure by VitruvianGuar

MWSE-lua mod that adds magnitude to cure effects, making them work similarly to dispel and improve the way alchemy game formulas treat such effects.

No disease labels by RedFurryDemon

Removes "Diseased", "Blighted", and similar adjectives from creature names using MWSE-lua.

Poison Crafting by Greatness7

Opens up an entirely new facet of gameplay by granting the ability to use potions offensively, as poisons applied to your weapons.

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Increases availability of restocking Restore Magicka, Restore Fatigue, and Restore Health potions across Alchemists, Apothecaries, and Healers.

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Skoomaesthesia by Merlord & XeroFoxx

Adds new skooma mechanics including animated skooma pipe smoking, psychedelic shaders and sound effects, and skooma addiction.

Curing Diseased or Blighted creatures will make them stop attacking you.

If you sneak, have no weapon or spell ready and don't move and are not in a fight, you restore your fatigue, health and magicka faster. I've added a message when you start catching your breath and when you stop.

The Art of Alchemy by VitruvianGuar

Potions are made in real-time, some ingredients need to be processed to become soluble, and each apparatus now has a function.

This makes alchemy take time and patience. You'll need to grind some ingredients before mixing them for example. If that's not for you, use Alchemical Knowledge instead.

Updates to The Art of Alchemy's piles of dusts & powders to include a total of 114 dusts, powders, & mince meats. Tamriel_data & OAAB_Data are needed plus there is a fix for the missing lodestone textures for both mods.

Adds alchemy and enchanting tables to Morrowind.

Vampire hunger stages, Blood drinking removes negative effects and regenerates health and NPCs will talk to you if you have consumed blood within 24h (or wearing a closed helmet*)

Choose vampires get weaker or stronger.

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The Crafting Framework is a library that allows modders to quickly and easily implement complex crafting mechanics in Morrowind.

Survival mod with hunger, thirst, tiredness, cooking, camping, crafting and temperature mechanics, and new visuals, from seeing frost on your breath in cold weather, watching your food cook on the grill in real time, and seeing your camping gear displayed dynamically on your backpack.

Downlaod the main files and the optional file "Ashfall Trees".

I suggest merging the Ashfall tress addons into the Ashfall folder (left pane)

Adds tanning racks from Ashfall around Morrowind.

Simply adds more wells around Vvardenfell

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Go Fletch by Merlord

Lets you craft arrows and darts.

Realistic Repair overhauls the repair mechanic, by making it so that repair hammers can only be used by activating an anvil, and prongs used by activating a forge.

Do NOT install the optional addon

Adds new repair stations throughout the world.

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Ultimate Fishing by Merlord

Adds a fishing mechanic with over 25 species of fish and dynamic fishing animations.

This mod adds many new tools into Morrowind that allows you as a player to participate in the growing and customizing of your own garden or farm. Now with Fruits, Vegetables and Moonsugar!

Right-click on 'Data Files, select "set <data files>as directory".

Prevents the player from renting a bed if diseased, be it common, blight, or corprus disease.

When afflicted with Corprus, corprus and ash creatures don't attack you.

When playing a Daedric race, Daedra won't attack you.

When playing an undead races, undead won't attack you.

Armor Training by Vengyre

Get accustomed to armor by moving around with it. Slowly level armor while moving at low skill.

The more you kill a creature, the less likely it is to appear before you. Eventually, if you kill enough of them none will appear at all. They'll be technically "extinct" from the game.

Also keeps track of your kills.

Right-click on 'Data Files, select "set <data files>as directory".

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