Core mods - MUST-HAVE FIXES
This first batch of mods will give you many fixes and improvements, and twice as much to explore.
Last updated
This first batch of mods will give you many fixes and improvements, and twice as much to explore.
Last updated
Non-scripted followers now have useful features and are very hard to lose.
Alt+E on an item to make companions interact with it.
Extremely useful for those vanilla escort quests.
Morrowind will quit instantly when you say so.
Keeps track of memory usage and autosaves your game if it's about to crash due to memory shortage.
Saves your game at regular intervals. Highly configurable
Huge QoL improvement for your inventory, spell list, and dialogue windows.
All windows can be closed by right-clicking
Fixes tons of little bugs, and inconsistencies in the game.
Skills Module is a framework for MWSE+Lua mods that allows you to easily create new skills in Morrowind with just a few lines of code. Leveling and UI are handled automatically, with new skills added seamlessly into the stats menu.
Friendly NPC and summons react faster and attack your enemies.
At this point, you'll only need the Tamriel Data Patch
and Graphic Herbalism Patch
. Download and install those.
Check the following option(s):
To select which plugins you want, do the following:
Double click on Tamriel Rebuilt in the MO2 left pane
Navigate to "optional esp"
Select the following plugins and move them to the left hand side, using the arrow:
TR_Preview.esp
TR_Travels.esp
TR_Travels_Preview_and_Mainland.esp
TR_OldTravels.esp
Beautiful overhaul of Solstheim.
Download both files
For Solstheim - Tomb of the Snow Prince:
Options to select for VSV_Soltheim_Graphical_Replacer (when prompted, select "merge").
Go back to Remiros' Groundcover folder in the left pane. Double-click and navigate to 'optional esp, and move Rem_Solstheim.esp from Available esp to Optional esp.
Significantly adds variety to traders' wares, and randomises NPC's inventories and container loots.
Check the following option(s):
Note: you can Warsifiy (make npc and traders use wares) any mod you want.
Adds npcs (friendly and hostile) on the roads and a few select npcs to town.
Check the following option(s):
A mod crafted to harmonize diverse creature additions from great classics Spawns make each region more unique Loot tables are redone for variety and cohesion.
Check the following option(s):
02 is optional, it removes loot and soul from summons
Gear has a chance to be enchanted. Tons of possible items are possible, never find the same thing at the same place.
Adds chances for the DRIP mod to drop items increasing custom skills added by Skills Module mod
add all the missing original weapons in the game, at the moment all weapons have been added from daggers to long spears, there are also crossbows and bows, they will also be added over time.
Be sure to clean this mod as it has the evil GMST that would break things otherwise.
Get the "WEP_Wares Ultimate Patch" and the "WEP_Sheathing patch"
Install into your "Weapons Expansion Project" folder and merge when prompted.
A lua-based framework for creating new, fully functional magic effects. Currently adds 110 new magic effects.
Download the main files and Class Starting Spells for ME v3 + Leech Effects for ME V3.
Merge when prompted.
Select all the options, from 00 to 06
If you are perfectly happy with how your allies react and/or if you prefer to sic your allies on targets with , you can skip this.