# Core mods - MUST-HAVE FIXES

### [Smart Companions](https://www.nexusmods.com/morrowind/mods/49848) by [Abot](https://danaeplays.thenet.sk/modders-interview-abot/)

Non-scripted followers now have useful features and are very hard to lose.

Alt+E on an item to make companions interact with it.

Extremely useful for those vanilla escort quests.

### [Expeditious Exit](https://www.nexusmods.com/morrowind/mods/45634) by Nullcascade

Morrowind will quit instantly when you say so.

### [Memory Monitor](https://www.nexusmods.com/morrowind/mods/45696) by Nullcascade

Keeps track of memory usage and autosaves your game if it's about to crash due to memory shortage.

### [S](https://www.nexusmods.com/morrowind/mods/45608)[ophisticated Save System](https://www.nexusmods.com/morrowind/mods/45608) by Nullcascade

Saves your game at regular intervals. Highly configurable

### [UI Expansion](https://www.nexusmods.com/morrowind/mods/46071) by Nullcascade

Huge QoL improvement for your inventory, spell list, and dialogue windows.

### [UI Expansion Better Training Icons](https://www.nexusmods.com/morrowind/mods/51190?tab=files) by Tewlwolow or Little Mods by kotbaioun ([HD Training Icons for UI Expansion](https://www.nexusmods.com/morrowind/mods/54728?tab=files))

### [Right Click Menu Exit](https://www.nexusmods.com/morrowind/mods/48458) by [Merlord](https://danaeplays.thenet.sk/modders-interview-merlord/)

All windows can be closed by right-clicking

### ✨[Patch for Purists](https://www.nexusmods.com/morrowind/mods/45096?tab=files) by [Half11](https://danaeplays.thenet.sk/modders-interview-half11/) et al.

Fixes tons of little bugs, and inconsistencies in the game.

### ✨[Skills Module](https://www.nexusmods.com/morrowind/mods/46034) by Merlord

Skills Module is a framework for MWSE+Lua mods that allows you to easily create new skills in Morrowind with just a few lines of code. Leveling and UI are handled automatically, with new skills added seamlessly into the stats menu.

### [Diligent Defenders](https://www.nexusmods.com/morrowind/mods/45717?tab=description) by Nullcascade

{% hint style="warning" %}
If you are perfectly happy with how your allies react and/or if you prefer to sic your allies on targets with [Kill Command](https://www.nexusmods.com/morrowind/mods/46723), you can skip this.
{% endhint %}

Friendly NPC and summons react faster and attack your enemies.

### [Null's Minor Patches](https://www.nexusmods.com/morrowind/mods/55897) by NullCascade

At this point, you'll only need the `Tamriel Data Patch` and `Graphic Herbalism Patch`. Download and install those.

## <mark style="color:yellow;">DOUBLE MY GAME</mark>

### ✨[Tamriel Rebuilt](https://www.nexusmods.com/morrowind/mods/42145?tab=files)

{% hint style="info" %}
This 'only' adds a whole new continent, more than twice the size of Vvardenfell.
{% endhint %}

> Check the following option(s):

* [x] 00 Core
* [x] 01 Faction Integration
* [x] 02 MWSE + MGE XE

> To select which plugins you want, do the following:
>
> Double click on Tamriel Rebuilt in the MO2 left pane
>
> Navigate to "optional esp"
>
> Select the following plugins and move them to the left hand side, using the arrow:
>
> * TR\_Preview\.esp
> * TR\_Travels.esp
> * TR\_Travels\_Preview\_and\_Mainland.esp
> * TR\_OldTravels.esp

### ✨[Solstheim - Tomb of the Snow Prince](https://www.nexusmods.com/morrowind/mods/46810) by Wolli et al.

Beautiful overhaul of Solstheim.

> Download both files
>
> For **Solstheim - Tomb of the Snow Prince:**

* [x] GitD integration
* [x] Spider integration: your call :)
* [x] AbotBoats (only if you plan to install Boats later on)
* [x] Patch for Purists

> Options to select for VSV\_Soltheim\_Graphical\_Replacer (when prompted, select "merge").

* [x] 010 Solstheim - HD Worldspace Graphical Replacer
* [x] 011 Skyrim-like trees
* [x] 012 Remiros' Ground Cover for TOTSP
* [x] 013 Grey Solstheim Rocks

> Go back to Remiros' Groundcover folder in the left pane. Double-click and navigate to 'optional esp, and move Rem\_Solstheim.esp from Available esp to Optional esp.

### ✨[Wares Ultimate](https://www.nexusmods.com/morrowind/mods/52013?tab=files) by Danae

Significantly adds variety to traders' wares, and randomises NPC's inventories and container loots.

> Check the following option(s):

* [x] 00 Core (must-have)
* [x] 01 Wares Legacy&#x20;
* [x] 02 Wares to Vanilla lists
* [x] 03 TD to Wares
* [x] 04 OAAB to Wares
* [x] 05 Hold it to Wares (optional)
* [x] 06 Wares to Traders
* [x] 07 Moar Wares to Traders (optional)
* [x] 08 Wares to npcs
* [x] 09 Wares to Containers (optional)
* [x] 10 NOD patch (only if you plan to install Npc Overhaul Diversity later on)
* [x] 11 TR plugins

{% hint style="info" %}
&#x20;If you do NOT want NPC to wear different clothes, hold items and have class-based loot, don't enable any of the plugins labelled NPC.

{% endhint %}

Note: you can Warsifiy (make npc and traders use wares) any mod you want.

<figure><img src="https://i.imgur.com/XxWbmcs.gif" alt=""><figcaption></figcaption></figure>

### [Friends and Foes](https://www.nexusmods.com/morrowind/mods/49251?tab=files) by Danae

Adds npcs (friendly and hostile) on the roads and a few select npcs to town.

> Check the following option(s):

* [x] 00 Core
* [x] 01 Vvardenfell addon
* [x] 02 Mainland addon
* [x] 03 Prim and Proper addon
* [x] 04 Ahead of the classes addon
* [x] 05 No Towns addon (optional, I find Repopulated Morrowind is enough for towns)

{% hint style="info" %}
Only install/enable  03 & 04 if you plan to install the CHARGEN mods in this guide

You may select 05 and/or 06 to customise the spawns
{% endhint %}

### [Creatures and Critters](https://www.nexusmods.com/morrowind/mods/54518) by Danae

A mod crafted to harmonize diverse creature additions from great classics Spawns make each region more unique Loot tables are redone for variety and cohesion.

> Check the following option(s):
>
> 02 is optional, it removes loot and soul from summons

* [x] 00 Core
* [x] 01 TR addon
* [x] 03 Light the Path moth addon

### [DRIP - Dynamic Randomised Item Properties](https://www.nexusmods.com/morrowind/mods/51242) by Merlord

Gear has a chance to be enchanted. Tons of possible items are possible, never find the same thing at the same place.

### [Drippified Skills Module - MWSE ](https://www.nexusmods.com/morrowind/mods/54089)by Spammer

Adds chances for the DRIP mod to drop items increasing custom skills added by Skills Module mod

### [Weapons Expansion Project ](https://www.nexusmods.com/morrowind/mods/51587)by Anroha

add all the missing original weapons in the game, at the moment all weapons have been added from daggers to long spears, there are also crossbows and bows, they will also be added over time.

{% hint style="danger" %}
Be sure to clean this mod as it has the evil GMST that would break things otherwise.
{% endhint %}

### [Weapons Expansion Patches](https://www.nexusmods.com/morrowind/mods/53857?tab=files) by Anroha

> Get the "WEP\_Wares Ultimate Patch" and the "WEP\_Sheathing patch"
>
> Install into your "Weapons Expansion Project" folder and merge when prompted.

### ✨[Magicka Expanded](https://www.nexusmods.com/morrowind/mods/47111) by OperatorJack

A lua-based framework for creating new, fully functional magic effects. Currently adds 110 new magic effects.

> Download the main files and Class Starting Spells for ME v3 + Leech Effects for ME V3.
>
> Merge when prompted.
>
> Select all the options, from 00 to 06
