Fixes and QoL
You can skip mods from this page if the issue they fix is a non-issue for you.
Last updated
You can skip mods from this page if the issue they fix is a non-issue for you.
Last updated
Automated Ammo Equip: This mod automatically equips the first ammo of the correct type from your inventory when equipping a bow or crossbow, unless you already have the right ammo equipped.
Smart Ammo: the same thing but has more options such as "use the best arrow" and "use the arrow I marked as preferred" etc.
Highlight the quests you are on, and hide those you won't do.
You don't need to "read" a book before picking it up.
Vivec and Molag Mar no longer look like empty water on the global map.
Makes any arrow/bolt shot from any bow/crossbow hit with the bows cast on use or cast on strike enchantment.
NPCs you help during misc. quests will like you more.
Improves the looks of walls by approx. 563%!
Check the following option(s):
The former prevents the Dark Brotherhood from attacking you at level 1, the other lets you go to Mournhold even if you have not been attacked by the Dark Brotherhood.
If you're happy being attacked (and getting that sweet DB gear) from level 1, ignore both mods.
Avoid actors getting stuck while opening doors.
Ordinators are cool with you wearing Indoril armour if you are a high-ranking member of the Temple or the Nerevarine.
Allows quick transfer of items all at once.
You need to be closer to NPCs to trigger their voiced greeting.
Lava still hurts but it does fire damage: with a high enough resistance to fire, you can swim in lava now.
Adds shrines and teleport markers to temples that were missing them.
Check the following option(s):
Thrown weapons now fly the pointy bit forward.
Right-click
Data Files,
select "set as <data Files> directory, click OK.
Dropped items and corpses are automatically positioned and oriented to align with the ground.
Prevents creatures from re-spawning as soon as you walk through the door or re-load your game.
Fixes inconsistencies between what books say about these 2 items and what enchantments they actually have.
Tweaked version of Mesafoo's Companion HealthBars, showing Magicka, Fatigue as well as a selected weapon. I'm using the compact version
Press a key to see a comparison of the item you have equipped and one in your inventory.
Automatically hides your drugs so you don't have to dump them on the floor in order to trade.
Adds a cancel button to Temple shrines and Imperial Cult altars without undoing the Patch for Purists fixes.
Assigns ownership to the many, many items and containers that rightly should be owned but weren't, and otherwise makes adjustments to item ownership.
select the .esm
This mod makes the game treat skill increases from quests as if there were raised via normal means.
Adds interactive placement, rotation and wall mounting of items. Arrange gear, books and anything else you can pick up.
Items are sorted in a more logical way in your inventory.
Check the following option(s):
This mod fixes a bug where GMST values are not applied properly when raising a skill via NPC training or a skill book.
Jump while sneaking. Increases sneaking movement speed based on skill level.
Know where your intervention spell takes you based on where you've been or what your Mysticism is.
You won't trap the soul of a scrib in a grand soul gem by accident anymore. You can even transfer souls from soul gem to soul gem.
This replaced the broken model of the Ten Pace boots with one that's pretty and works.
Not all publicans have a bed for you in their inn. Now they do.
Check the following option(s):
Many NPCs in the wilderness are given the "wander" package but they don't: they don't know where to walk. This mod adds pathgrids to all roads to npcs (vanilla and modded) can walk on them.
Implements more accurate tooltip displays for weapons and armour that take your current stats and item condition.
In vanilla Morrowind, you have two options for clearing a bounty: turning yourself in to the guards or joining the Thieves Guild and paying them to make the problem go away. This mod adds more lore-friendly options.
Carries over unique item information, such as condition and script data when enchanting items. Enchanting your damaged weapon won't fix it anymore for example. Enchanting your scripted ring to teleport home will not break its script anymore.
This mod increases the capacity of all containers by x100. That means I can put all of my ingredients in a single urn if I want to.
Right-click on "Data Files and select set as <data files> directory.
Add a quick key to make an NPC move and switch places with you.
Guards are more likely to attack aggressive npcs, but they'll also follow you if you are sneaking
Leftshift-click an item in your inventory to equip it.
Reading a skill book means you'll improve that skill faster rather than get a one-time +1 on that skill. No need to hoard your skill books until you are higher level with this mod.
So you know what blessing you are paying for.
When you equip a third ring, the least powerful ring you had equipped is removed.
More Console Commands is a collection of commonly used console commands via UI Expansion Lua console for Morrowind.
Changes propylon index to be marked as keys, allowing them to be detected by "Detect Key" spells or effects.
Select both esp
A lot of quests (faction and MQ) give reputation but the Fighters Guild, Legion, and Thieves Guild were omitted by Bethesda. This fixes that.
Return to and get the one for More attentive guards.
Alternatively, you can use JosephMcKean's