# Missing Mods?!

### [A Bard's Life 2](https://www.nexusmods.com/morrowind/mods/44359), [Adanumuran Reclaimed](https://www.nexusmods.com/morrowind/mods/43340), [Morrowind Trading Cards](https://www.nexusmods.com/morrowind/mods/43202)

I'm waiting for the author (yup, that's me) to finally update!

### [Sotha Sil Expanded](https://www.nexusmods.com/morrowind/mods/42347) by Trainwiz et.al.

Last I talked to Trainwiz, he said his team was working on a big update. Waiting until it comes out.

### [Mistify ](https://www.nexusmods.com/morrowind/mods/48112)by Melchior Dahrk

Slight fps drop and Vapourmist does something very similar.

### OAAB Integrations > [OAAB Levelled lists](https://www.nexusmods.com/morrowind/mods/49045?tab=files) by Melchior Dahrk et al.

OAAB Wares does this already and OAAB dynamic replacer adds more OAAB items into the world.

### [mtrByTheDivines - Religion Role-Playing Mod allowing to choose Divines to Worship during Character Creation](https://www.nexusmods.com/morrowind/mods/48031) by MTR

I chose my own mod Divine Providence over this (there would be no harm in having both). MTR's mod has the following advantages:

* your preferred god appears on your character sheet
* there are tons of gods to choose from, each one gives the player a starting buff/debuff.

On the downside:

* most of the gods listed are never even mentioned in the game even though they are 100% lore-friendly
* there are very few opportunities to roleplay as a follower of those many gods.
* After character creation, I tend to forget plain and simple about my character's faith.

### [mtrLineage - Role-Playing Mod allowing to choose your Ancestors Lineage during Character Creation](https://www.nexusmods.com/morrowind/mods/49996) by MTR

I pick MTR's mod that lets you pick a culture: culture is way easier to justify lore-wise. In a game where lore says hybrid races are not a thing, it's hard to think of an Imperial with gremlin blood.

### [Chargen Revamped - Expanded Lands](https://www.nexusmods.com/morrowind/mods/44615) by Texafornian

Custom races mess up scripts sometimes

### [Bell Towers - Gnaar Mok](https://www.nexusmods.com/morrowind/mods/52523) + Sadrith Mora by Markond

The tower clips badly with the trees (because of our replacer) and it's not compatible with [Ius the Animal God](https://www.nexusmods.com/morrowind/mods/52837) and doesn't match the aesthetics of Shabby Gnaar Mok.

Sadrith Mora has low fps, especially around the market where the tower would be.

### All the great town overhauls (Izi, Dallara, RP, Mika, Hater8...)

Either fps or mod compatibility made me pick smaller mods.

### [The magic rock of Maar Gan](https://www.nexusmods.com/morrowind/mods/50763) by Vegetto and RandomPal

Included in Hater8's mod

### [The Wolverine Hall ](https://www.nexusmods.com/morrowind/mods/52199)by RandomPal & Vegetto

### [Closed Sadrith Mora](https://www.nexusmods.com/morrowind/mods/8359) by The Bloodthirsty Crustacean

### [OAAB Market](https://www.nexusmods.com/morrowind/mods/51687) by Kalinter

My Sadrith Mora fps sucks, I'd use all 3 if I could.

### Uvirith Legacy and Rise of House Telvanni

Both are amazing mods, but very large. I decided to not add them as there are no counterparts for the other Houses and checking for conflicts would have resulted in having to remove more mods.

### [Morrowind Swamp Trees ](https://www.nexusmods.com/morrowind/mods/50151)by Vegetto

Conflicts with a few quest mods: A Hermit's request, Shipyards of Vvardenfell and Haldenshore


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