Missing Mods?!
Those mods that I considered but did not include for various reasons. And it's never because I don't like them.
Last updated
Those mods that I considered but did not include for various reasons. And it's never because I don't like them.
Last updated
I'm waiting for the author (yup, that's me) to finally update!
Last I talked to Trainwiz, he said his team was working on a big update. Waiting until it comes out.
Slight fps drop and Vapourmist does something very similar.
OAAB Wares does this already and OAAB dynamic replacer adds more OAAB items into the world.
I chose my own mod Divine Providence over this (there would be no harm in having both). MTR's mod has the following advantages:
your preferred god appears on your character sheet
there are tons of gods to choose from, each one gives the player a starting buff/debuff.
On the downside:
most of the gods listed are never even mentioned in the game even though they are 100% lore-friendly
there are very few opportunities to roleplay as a follower of those many gods.
After character creation, I tend to forget plain and simple about my character's faith.
I pick MTR's mod that lets you pick a culture: culture is way easier to justify lore-wise. In a game where lore says hybrid races are not a thing, it's hard to think of an Imperial with gremlin blood.
Custom races mess up scripts sometimes
Sadrith Mora has low fps, especially around the market where the tower would be.
Either fps or mod compatibility made me pick smaller mods.
Included in Hater8's mod
My Sadrith Mora fps sucks, I'd use all 3 if I could.
Both are amazing mods, but very large. I decided to not add them as there are no counterparts for the other Houses and checking for conflicts would have resulted in having to remove more mods.
Conflicts with a few quest mods: A Hermit's request, Shipyards of Vvardenfell and Haldenshore
The tower clips badly with the trees (because of our replacer) and it's not compatible with and doesn't match the aesthetics of Shabby Gnaar Mok.