4️⃣Realism, balance and Role-play

Tons a new gameplay mechanics, enhanced vanilla quests and factions

MCM tweaks

  • Abot's More Traps

Lock Chance 30%

Trap Chance 20%

  • Ashfall:

Hunger/Thirst can kill YES

Update intervals, Ray Test updates 500

Tiredness rate: 40

Camping Merchants: whitelists all aa_peddlar and aa_traveltrader

Food/Water merchants: whitelist all aa_traveltrader

Development: check for updates ON

  • Buying Game

Morrowind will scan ALL items and NPC to let you choose which to whitelist/blacklist. Give it a few seconds

Forbidden items: filter by dwemer and Blackist dwemer weapons and armour

Smugglers: filter by fence and whitelist all aa_fence

  • Brutal Backstab: weapon type filter, allow all weapon types

  • Class Skill Limit: minor skill limit 75, misc skill limit 50

  • Cursed Items Adjuster: What type of summon MATCHING

  • Enchantment Services Redone: Magic Item Recharge per second 0.030

  • Just the Tooltip: Assign Keybind for Collection Marking M

  • Locks and Traps Detection:

show enchantment effect ON

midpoint 50

  • Multi Mark & Harder Recall: Enable Miscast YES

  • Next Gen Combat: decide if you want 100% hit chance (also applied to npcs) and if you want active blocking + change active blocking key to V

  • N'wah Shooter: reduce gravity to 10, and set automatically hold breath to YES

  • Poison Crafting:

AddEffect Icons OFF

Alchemy Exploit Fix OFF

  • Reading is Good: Skill Books Cap: Vanilla Cap

  • Real Archery: Max noise 2 degrees

  • Realistic Repairs

Minimum loot condition 25

Maximum loot condition 75

  • Signpost Fast Travel:

Travelling is forbidden during combat YES

Travelling reduces fatigue and health YES

Reckless and Cautious travelling YES

  • The Art of Archery: set headshot message to something like "Headshot!"

  • Nimble Armor: Unarmored protection YES

  • Protective Helmet: bump all to 20%

  • Runes and Totems: aggressive mod OFF

By default the key to select the spell mod (normal/rune/totem) is Z, be sure to change it here or for Next Gen Combat.

  • Talking Matters

Minimum topics 4

Random Class-Related Leveling ON

  • Visible Persuasion Chance: Immersive Mode ON

  • Ultra AI:

more frequent attacks OFF

Enable advanced stealth module OFF

How many seconds does it take for enemies to switch: 4 seconds

Stone damage: 2

  • Weapon Sheathing

Blackist Animated Morrowind, Friends and Foes, Wares, Sermons

KEYBINDS

In Inventory

  • left-shift + click: use item (equip gear, drink potions, eat food, read book, etc

  • alt + mouse over gear: compare with equipped gear

  • ctrl + click to rename a spell or enchanted item

  • drag item to quickbar slot

  • drag on drop poison (i.e bad potion) on weapon to coat it with poison

Trading / Containers

  • Alt + click: transfer stack of items

  • Ctrl + click: select one item from a stack

  • ctrl+space to take all containers

Looking at a corpse:

  • N: take a trophy

Looking at an npc

  • sneak + E: start pickpocket mini-game

  • shift+Q: swap places

Looking at a book:

  • shift+activate to read

  • activate to pickup (unless owned)

Looking at a signpost:

  • activate to open fast travel options

Anytime

  • C: equip a lantern/torch from inventory

  • Z: rotate between normal and totem/rune spells

  • Sneak in combat: increase block, lower speed

  • Jump+attack with a hammer = special attack

  • K: add a tooltip to what is in your crosshair

  • "attack" tree with an axe to get wood and resin

  • "attack" plants and skinnable corpses to get fibre, meat and pelts

  • drop on the ground and activate firewood to create firepit

  • equip (or quick-equip any crafting material to open crafting menu

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