# Quarantined mods

### [Traveling Guar Riders ](https://www.nexusmods.com/morrowind/mods/52788)by GrumblingVomit

{% hint style="danger" %} <mark style="color:green;">SKIP THIS, currently OpenMW only.</mark>
{% endhint %}

Adds travelling guar riders to a few locations on Vvardenfell as well as the mainland.

> Select:
>
> * Balmora: <mark style="color:orange;">**vanilla**</mark>
> * Plugins: <mark style="color:orange;">**Tamriel Rebuilt**</mark>

### [Combat Enhanced - MWSE](https://www.nexusmods.com/morrowind/mods/51414) Edition by Spammer

MWSE Lua version of Combat Enhanced that introduced combos specific to each weapon: slash, slash and thrust with a short blade to cut your opponent's throat and silence them, cut an arm off, know out, behead... Fun. As you level up, new, more powerful combos are available.

{% hint style="warning" %}
You might find this too gimmicky, you can skip and only get the next mod.

Also, note that it does not make combat easier as you cannot just spam your best attack anymore.
{% endhint %}

<mark style="color:green;">Not 100% most players would enjoy this and 4NM combat modules already installed give the player incentives to attack in a certain way.</mark>

### [Animated Arrow Denocker](https://www.nexusmods.com/morrowind/mods/52418) by Petethegoat

Reimplements the MCP arrow denocking feature, with full animation and new input options

> Download directly into your `MO2/downloads` folder. Install normally.

<mark style="color:green;">Pete is currently working on an update to fix an error reported in MWSE.log</mark>

### [Pickpocket Mini Game](https://www.nexusmods.com/morrowind/mods/52793?tab=description) by zfuzzo

Replaces the vanilla pickpocket mechanic with a KCD-inspired minigame.

{% hint style="info" %}
If you don't like the minigame, use Mort's [Pickpocket ](https://www.nexusmods.com/morrowind/mods/47581)instead
{% endhint %}

<mark style="color:green;">Currently lets you pickpocket corpses, and fail at it too :D an update is on the way</mark>

### [Robe'n'Hood](https://www.nexusmods.com/morrowind/mods/51474) by Spammer, Merlord & [Juidius](https://danaeplays.thenet.sk/modders-interview-juidius_xentao77/)

This mod is all about giving NPCs proper headwear in certain weather conditions.

> Check the following option(s):

* [x] 00 core
* [x] 01 Wares

<mark style="color:green;">Known minor issue when starting a game where weather is not set and the mod spits warnings.</mark>

<mark style="color:green;">This mod removes headgear from my companions on re-load > no issue if you are not going to have a companion ever.</mark>

### [Sei's Dynamic Wildlife](https://www.nexusmods.com/morrowind/mods/52135) by Seibaby

This mod dynamically spawns vanilla creatures around you as you traverse the wilderness, ensuring a fresh experience every time you revisit an area.

<mark style="color:green;">I love what the mod does but the execution needs to be refined (crab spawning on branches for eg)</mark>

### [Leeches Always Bite Twice](https://www.nexusmods.com/morrowind/mods/53010) by Corsair83 - Greatness7 - Melchior Dahrk - Ruffin Vangarr - Tewlwolow

<mark style="color:green;">The code needs tweaking, leeches are just too quick to attach themselves to the player. Also sucks for npcs as there is no way to remove leeches from them</mark>

### [Gladiators 5](https://www.nexusmods.com/morrowind/mods/280?tab=files) by Enderek

<mark style="color:green;">I just need to take a good look, and possibly update before adding to the list</mark>

### [<mark style="color:green;">B</mark>ard of Vvardenfell](https://www.nexusmods.com/morrowind/mods/53278) by Von Djangos

Adds 14 bards across taverns in Vvardenfell playing songs from eso.

<mark style="color:green;">got a few updates since I last checked it, I love the concept but could not get past the fact that the NPCs selected to be bards are not bards, while other npcs in the same inn ARE bards.</mark>

<mark style="color:green;">If that's not an issue for you, go for it, it's a great mod!</mark>&#x20;

### [MM - Enhanced Light](https://www.nexusmods.com/morrowind/mods/47672) by OperatorJack

The light magic effect has been replaced with a Skyrim-style magelight effect.

> Check the following option(s):

* [x] 00 Core
* [x] 01 Optional fps

<mark style="color:green;">One-off crash, under investigation</mark>

### [Varo Manor](https://www.nexusmods.com/morrowind/mods/42924?tab=description) by [Simbelmyne](https://www.nexusmods.com/morrowind/users/2478661?tab=user+files)

Varo Manor adds a player home in Caldera and a quest to obtain it. To begin the quest, inquire about the latest rumors in Caldera. The quest is designed for characters who are at least level 10.

{% hint style="info" %}
The library includes a book for the official Beth addon "The Entertainers" The library scripts won't work without it
{% endhint %}

<mark style="color:green;">New version does exterior edits, I'll need to check for compatibility again.</mark>

### [Class Starting Spells](https://www.nexusmods.com/morrowind/mods/49010)[ ](https://www.nexusmods.com/morrowind/mods/48989)by VitruvianGuar

MWSE lua mod, which changes the distribution of starting spells and gives its own list of them for every class, depending on its central theme.

> You'll need [this patch from OperatorJack](https://cdn.discordapp.com/attachments/1254512967282593893/1254524531465392398/Class_Starting_Spells.7z?ex=66b9bf44\&is=66b86dc4\&hm=14b5631fe981265370aa28541c5e8f92cf3b69e16ea1739e6af6eba7ac90f772&) for the latest Magicka Expanded version. Install manually in "Class Starting Spells" and merge when prompted.

<mark style="color:green;">Getting a crash even with updated version</mark>

### [Ministry of Truth ](https://www.nexusmods.com/morrowind/mods/46093)by Sexy Sloads

A sprawling questline full of action and intrigue with a fully radiant quest system, new loot and more!

<mark style="color:green;">Issue with UI expansion</mark>

### [The Achievement Framework](https://www.nexusmods.com/morrowind/mods/51081) by Safebox

Adds an achievement system to the stats screen, along with a corner popup akin to Steam's achievement system.

### [Morrowind Achievement Collection](https://www.nexusmods.com/morrowind/mods/53617) by Nazz

Uses SafeBox's Achievement Framework to add 75 achievements for Morrowind/Tribunal/Bloodmoon. Requires MWSE.

<mark style="color:green;">Give an error + too big in my UI</mark>

### [Protective Helmets](https://www.nexusmods.com/morrowind/mods/50280) by Virnetch

Automatically adds resistance to diseases and poisons when wearing a closed helmet.

### [Revisited Chargen ](https://drive.google.com/file/d/1ST_okQ-xKZLTkO_jU0pRChv_BZJqdV2V/view?usp=sharing)by Zorbator, Danae's edit

I removed all edits to the Census and Excise office for compatibility.

Zorbator overhauled the prison ship and made the guards walk faster. Makes chargen 100% less annoying. Also, stealing from the Census is a big no-no (i.e don't get caught)

Original mod [here](https://www.nexusmods.com/morrowind/mods/45510)

### [The Sable Dragon](https://www.nexusmods.com/morrowind/mods/26870) by Pluto28

Adventure and Exploration, with more than 13 new Miscellaneous Quests across Vvardenfell.

> Lots of great content in this mod, it is not for purists though.

### [Dance of the Three-Legged Guar](https://princessstomper.wordpress.com/about-the-mods-on-this-site/) by Princess Stomper & Kateri

Great mod, I'd like to play the mod again, and update.

### [Drinking and Delving](https://www.nexusmods.com/morrowind/mods/54777) by GrumblingVomit, Markond, DimNussens & Kildozery

Go on an adventure to obtain a strange relic for an even stranger client.

<mark style="color:green;">Getting errors but I suspect it's just a matter of load order.</mark>

### [ ](https://www.nexusmods.com/morrowind/mods/54536?tab=description)[Wearable Lanterns](https://www.nexusmods.com/morrowind/mods/54536?tab=description) by Syanide23

Adds wearable lanterns via MWSE and Onion.

> Needs a Wares version: confl;ict with OAAB Seyda Neen

### [LootMania ](https://www.nexusmods.com/morrowind/mods/54729?tab=description)by AxeMagister

You have a chance to find additional leveled (random) loot in all containers where it is available. This chance depends on Luck and Security.

> is giving me errors in MWSE.log
