Quarantined mods
mods that have given me a an error in MWSE.log but that I still want in the guide
Last updated
mods that have given me a an error in MWSE.log but that I still want in the guide
Last updated
SKIP THIS, currently OpenMW only.
Adds travelling guar riders to a few locations on Vvardenfell as well as the mainland.
Select:
Balmora: vanilla
Plugins: Tamriel Rebuilt
MWSE Lua version of Combat Enhanced that introduced combos specific to each weapon: slash, slash and thrust with a short blade to cut your opponent's throat and silence them, cut an arm off, know out, behead... Fun. As you level up, new, more powerful combos are available.
You might find this too gimmicky, you can skip and only get the next mod.
Also, note that it does not make combat easier as you cannot just spam your best attack anymore.
Not 100% most players would enjoy this and 4NM combat modules already installed give the player incentives to attack in a certain way.
Reimplements the MCP arrow denocking feature, with full animation and new input options
Download directly into your
MO2/downloads
folder. Install normally.
Pete is currently working on an update to fix an error reported in MWSE.log
Replaces the vanilla pickpocket mechanic with a KCD-inspired minigame.
Currently lets you pickpocket corpses, and fail at it too :D an update is on the way
This mod is all about giving NPCs proper headwear in certain weather conditions.
Check the following option(s):
Known minor issue when starting a game where weather is not set and the mod spits warnings.
This mod removes headgear from my companions on re-load > no issue if you are not going to have a companion ever.
This mod dynamically spawns vanilla creatures around you as you traverse the wilderness, ensuring a fresh experience every time you revisit an area.
I love what the mod does but the execution needs to be refined (crab spawning on branches for eg)
The code needs tweaking, leeches are just too quick to attach themselves to the player. Also sucks for npcs as there is no way to remove leeches from them
I just need to take a good look, and possibly update before adding to the list
Adds 14 bards across taverns in Vvardenfell playing songs from eso.
got a few updates since I last checked it, I love the concept but could not get past the fact that the NPCs selected to be bards are not bards, while other npcs in the same inn ARE bards.
If that's not an issue for you, go for it, it's a great mod!
The light magic effect has been replaced with a Skyrim-style magelight effect.
Check the following option(s):
One-off crash, under investigation
Varo Manor adds a player home in Caldera and a quest to obtain it. To begin the quest, inquire about the latest rumors in Caldera. The quest is designed for characters who are at least level 10.
New version does exterior edits, I'll need to check for compatibility again.
MWSE lua mod, which changes the distribution of starting spells and gives its own list of them for every class, depending on its central theme.
Getting a crash even with updated version
A sprawling questline full of action and intrigue with a fully radiant quest system, new loot and more!
Issue with UI expansion
Adds an achievement system to the stats screen, along with a corner popup akin to Steam's achievement system.
Uses SafeBox's Achievement Framework to add 75 achievements for Morrowind/Tribunal/Bloodmoon. Requires MWSE.
Give an error + too big in my UI
Automatically adds resistance to diseases and poisons when wearing a closed helmet.
I removed all edits to the Census and Excise office for compatibility.
Zorbator overhauled the prison ship and made the guards walk faster. Makes chargen 100% less annoying. Also, stealing from the Census is a big no-no (i.e don't get caught)
Adventure and Exploration, with more than 13 new Miscellaneous Quests across Vvardenfell.
Lots of great content in this mod, it is not for purists though.
Great mod, I'd like to play the mod again, and update.
Go on an adventure to obtain a strange relic for an even stranger client.
Getting errors but I suspect it's just a matter of load order.
Adds wearable lanterns via MWSE and Onion.
Needs a Wares version: confl;ict with OAAB Seyda Neen
You have a chance to find additional leveled (random) loot in all containers where it is available. This chance depends on Luck and Security.
is giving me errors in MWSE.log
If you don't like the minigame, use Mort's instead
You'll need for the latest Magicka Expanded version. Install manually in "Class Starting Spells" and merge when prompted.
Original mod