Danae's Awesome Incremental Awesome Modlist (DAIM))
  • 👋Introduction
  • Installing MW & Tools
  • 1️⃣Vanilla
  • Installing tools - part 2
  • ✨Mod Organizer 2
  • Core mods - Data, Graphics, TR
  • Core mods - MUST-HAVE FIXES
  • Fixes and QoL
  • 2️⃣Vanilla+
  • A Dynamic World
  • Diverse and HD World
  • UI and Sound
  • 3️⃣Vanilla++
  • Chargen and Progression
  • Gameplay - Better vanilla quests
  • Gameplay - Staying Alive
  • Gameplay - Sword & Sorcery
  • Gameplay - Living with Others
  • Gameplay - Misc
  • 4️⃣Realism, balance and Role-play
  • Towns and Quests
  • WIP Landscape & Quests
  • WIP Loot and Gear
  • 📖Addendum
  • Waiting Room
  • 🏘️Beautiful Cities of Morrowind
  • 📌Wrye Mash
  • 🌡️Quarantined mods
  • ⚠️Missing Mods?!
  • ☀️Shaders (to do!)
  • 🍼Morrowing First Time in 20 Mods
  • Mods I love but can live without - I think
    • Companions
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Introduction

NextInstalling MW & Tools

Last updated 9 months ago

DISCLAIMER and design philosophy

  • If you're using OpenMW, you'll find many mods from this list are incompatible. Similarly, instructions that work for one may not be applicable to the other.

  • Personally, I prefer gameplay, quests, and content mods over graphical updates. While I appreciate the lore, I'm willing to try out mods that deviate from it if they're enjoyable.

  • I have structured this guide to provide flexibility for customizing your Morrowind experience based on your preferences. While the guide may not be fully modular, it follows an incremental approach. This means that you can follow the steps up to a certain point to achieve a specific game experience. Unless a mod is marked ✨ you can choose to skip it.

  1. Vanilla: as Todd intended with bug fixes, distant land and shaders. DONE

  2. Vanilla+: optimized HD vanilla graphics, grass, must-have bug fixes, increased replayability and a whole new continent. DONE

  3. Vanilla++: Smaller bug fixes (often for cohesion), a dynamic world and a bunch of (optional) graphic replacers. DONE

  4. Balance and Survival: mods that change the feel of the game, making it more difficult. No, you won't be a god at level 10 with more septims than you could ever spend. Not a hardcore experience either. Many vanilla quests and factions are improved. DONE

  5. More content! New quests, Town addons DONE

  6. More adventure: dungeons and landscape mods

  7. Loot and gear mods:

  8. Mods that work for certain character archetypes (warrior, stealth, mage, cleric)

There are several great modlists available, and you may find some overlap with mine. You may even find that you prefer different modlists, so here are a few that you might want to consider:

  • (designed for OpenMW)

  • (heavier modlist designed for OpenMW)

  • (purist modlist)

  • (similar to Sigourn's, modular and larger)

  • (focuses on bug fixes and graphic improvements, includes detailed explanations)

  • (a blend of the above with lots of additional content)

  • (older modlist focused primarily on graphics, some information is outdated but included for reference)

For advanced mod users who are comfortable installing mods without detailed instructions, there are some pure modlists available. These include:

Before we begin, let's make sure you have all the necessary tools and files to follow this guide.

You will need:

Morrowind GOTY

download tes3cmd.exe.

DXVK

Make sure to keep all the downloads in a single folder for easy access. We will move and extract the necessary files as we go along. If you have all of the above tools and files downloaded, we're ready to get started!

(organised by mod types)

(with mod suggestions)

(a whole lot of these are included in this modlist)

I also have m that are organized by class, themes, or role-play goals.

However, if you're new to modding and Morrowind, I recommend starting with a guide that includes only a handful of mods. I wrote the guide with Skyrim players in mind, as it aims to soften the aspects of Morrowind that might deter those who are used to more modern games. The mod selection is intentionally limited to 22 mods or fewer, and all mods can be easily disabled or configured in-game for simplicity. You can find this guide here: .

(Polemos' fork)

(standard exe version)

(MCP beta)

Expand Assets under "v0.40-pre-release-2 (with trial Windows .exe)" and

(for TES3Merge).

(or another program to open archives)

Expanded Vanilla
Total Overhaul
Sigourn's Morrowind Sharp
Doublemoulinet's guide
Necrolesian's Modlist
rfuzzo's Modlist
Thastus
Lucevar's modlists
Alice's role-playing ideas
Merlord's Immersive Modlist
y own modlists
Morrowind First Time: 22 Mods or Less in 2022
Mod Organizer 2
Wrye Mash
Tes3merge
Mlox
Morrowind Code Patch
MCP Skunk Works
MGE XE
tes3cmd 0.40
NET 6 Runtime
7-Zip
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