Combat

Makes the Sixth House, properly, the most difficult content in the game.

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Rebalances Bloodmoon as if it shipped with Morrowind. Intended to be used with Beware the Sixth House.

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Rebalances Tribunal as if it shipped with Morrowind. Intended to be used with Beware the Sixth House.

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Elemental blasts knock enemies back.

Introduces a backstabbing mechanic - do more damage when stabbing an enemy from behind (based on Agility/Sneak). Mod Configuration Menu includes an option for Short Blades only or all weapons. Be warned - NPCs can backstab you as well!

Tons of options to customise combat: 100% hit chance, active blocking, and automatic weapon effects based on skill level (bleeding damage, stun, etc).

Defensive Stance by Merlord

Crouching with a shield equipped increases your block and reduces your speed.

Distraction by Mort

Throwing weapons, arrows, and the Sound spell now distract NPCs and allow you to sneak past them.

Dynamic Difficulty by NullCascade

Automatically increase game difficulty as you level up (configurable)

Frenzy n'wahs by Archimag/AxeMagister

The Frenzy spell now works as intended: a frenzied npc will attack the nearest target.

A lua-based framework for creating new, fully functional magic effects. Currently adds 109 new magic effects.

Select all the otions, 00 to 07 :)

Mistcast Enhanced by OperatorJack

Inspired by the Miscast mod from years ago, this mod adds consequences to casting spells that are beyond the caster's abilities. Unique miscast effects for every vanilla magic effect.

Makes the game harder.

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Enhanced Lights - Quarantined

MM - Enhanced Reflection by OperatorJack

This mod adds reflection mechanics to the Reflect, Shield, Fire Shield, Shock Shield, and Frost Shield magic effects for both the Player and NPCs.

Using telekinesis will now propel objects towards you with new VFX instead of immediately picking the item up.

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Wands by OperatorJack

Adds Wands to Morrowind. Fully functional wands enchanted as normal, cast-on-strike weapons. Staves also can shoot projectiles now, too!

Leech Effects by Chantox

An essential tool in any nightblade's arsenal, Leech Effects adds a set of buffs that allow you to recover health, magicka, or fatigue when landing physical attacks.

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230+ NPCs are given unique spells, enchantments, and items, to make Morrowind deadlier AND more varied. Faction bosses, Artifact owners, and Daedric cultists have been given customized, flavorful make-overs to become more difficult AND more memorable. Players are encouraged to carry resists, dispels, restores, and prepare ahead for big fights.

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N'wah Shooter - Marksman Overhaul by Archimag / AxeMagister

Realistic gravity for arrows. Shaking hands when pulling the string. Multi-shot ability. Arrows stay in objects and ground.

Arrows and thrown weapons always do damage when they hit a target, but projectiles are less accurate at lower marksman levels, and damage is reduced at close range.

Headshots & other marksman gameplay tweaks.

> QUARANTINED Arrow deknocker

Nimble Armor by VitruvianGuar

MWSE-lua mod which makes armor contribute to player and npcs evasion modifier as well as allows evading attacks to practice unarmored and light armor skills.

Makes the Willpower stat less useless by fixing the spell resist mechanics.

Right-click Data Files, select "set as <data Files> directory, click OK.

Runes and Totems by Archimag / AxeMagister

Ability to create runes on the ground that will explode when enemies are close. Ability to create totems that will shoot magic at nearby enemies.

Hostiles following through loading doors

Sneaky Strike by VitruvianGuar

MWSE-lua mod which modifies critical strike coefficient depending on the weapon you use.

Ultra AI by Archimag / AxeMagister

Enemies are now smarter and more reactive.

Makes weapon ranges more realistic, adjusts stats of many weapon types and adds some dynamics to the combat system.

I simply edited the TR addon that was giving errors and repacked in a convenient way. Original mod + description here.

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